TY - JOUR KW - automated learning KW - Computer generated forces AU - Mikel Petty AB -

Computer generated forces (CGF) are automated or semi-automated entities in a battlefield simulation that are generated and controlled by a computer system (the CGF system), perhaps assisted by a human operator. The idea that CGF systems can and should include automated learning capabilities has been widely asserted and accepted. However, it seems to be not so obvious that learning by CGF systems would necessarily be beneficial. For each of the three broad classes of CGF applications there are categories of learning-modified behavior for CGF systems that apparently could reduce or negate the utility of the CGF system for the application. Real and notional examples are available. The specific applications where learning by CGF systems might be useful are a subset of CGF applications.

BT - Information & Security: An International Journal DA - 2003 DO - http://dx.doi.org/10.11610/isij.1203 IS - 1 LA - eng N2 -

Computer generated forces (CGF) are automated or semi-automated entities in a battlefield simulation that are generated and controlled by a computer system (the CGF system), perhaps assisted by a human operator. The idea that CGF systems can and should include automated learning capabilities has been widely asserted and accepted. However, it seems to be not so obvious that learning by CGF systems would necessarily be beneficial. For each of the three broad classes of CGF applications there are categories of learning-modified behavior for CGF systems that apparently could reduce or negate the utility of the CGF system for the application. Real and notional examples are available. The specific applications where learning by CGF systems might be useful are a subset of CGF applications.

PY - 2003 SE - 063 SP - 63 EP - 74 T2 - Information & Security: An International Journal TI - Benefits and Consequences of Automated Learning in Computer Generated Forces Systems VL - 12 ER -