01191nas a2200157 4500000000100000000000100001008004100002260000900043653002300052653003000075100001600105245009000121300001000211490000700221520080500228 2003 d c200310aautomated learning10aComputer generated forces1 aMikel Petty00aBenefits and Consequences of Automated Learning in Computer Generated Forces Systems a63-740 v123 a
Computer generated forces (CGF) are automated or semi-automated entities in a battlefield simulation that are generated and controlled by a computer system (the CGF system), perhaps assisted by a human operator. The idea that CGF systems can and should include automated learning capabilities has been widely asserted and accepted. However, it seems to be not so obvious that learning by CGF systems would necessarily be beneficial. For each of the three broad classes of CGF applications there are categories of learning-modified behavior for CGF systems that apparently could reduce or negate the utility of the CGF system for the application. Real and notional examples are available. The specific applications where learning by CGF systems might be useful are a subset of CGF applications.